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Post by Wysse on Sept 25, 2013 13:50:15 GMT -5
Here are suggestions that aren't about buying kitchens: 1) I noticed that the "luck" contract isn't really common to get, why so? 2) I would suggest adding weapon slayers as contracts. 3) "velocity" and "balanced" both in the wep stats menu + deeds? 4) the artifacts with rarity on it, ex Bone Crusher, or such, cannot level up. Why is it that way? Would this unbalance the weapons? Because to be honest, there are plenty of weapons that are more deadly than one artifact at level 200... 5) the durability contract doesn't seem to work at all, wouldn't it be to "repair" or "increase" an armor/weapon's maximum durability of a cap of 255? 6) a nightsight rare deed would be cool c:
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Post by Breaker on Sept 26, 2013 18:04:57 GMT -5
I will take your ideas into consideration, I was thinking of making artifacts able to level, but perhaps start at level 50 perhaps, I believe the reason they weren't set to be able to level was a balance issue, but with custom ore runics, they have some contenders. A night sight deed, i could see being quite valuable, although adding deeds for slayers and night sight would also remove some of the 'Woot' from actually looting a monster and finding a new item.
As it stands, items that are found as random loot, if they have stats normally purchased from the level system, they only have about 1/2 the level it would normally take to make them, that is why I would make artifacts start at a higher level.
Thank you for the suggestion though, and Durability is on my "to do" list to fix.
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