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champs
Mar 9, 2009 9:44:02 GMT -5
Post by blackbetty on Mar 9, 2009 9:44:02 GMT -5
do you think champs take too long to finish?
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champs
Mar 9, 2009 9:45:31 GMT -5
Post by blackbetty on Mar 9, 2009 9:45:31 GMT -5
the end of champs r tough and take forever to complete
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champs
Mar 9, 2009 10:02:30 GMT -5
Post by satrinah on Mar 9, 2009 10:02:30 GMT -5
I agree.. but my opinion is that some champs can take forever and be hard and then again with better gains.. and maybe more money ? or something like that... but for us that dont have rune spells yet.. those snake champs in big places take forever to do the first 2 stages of the champ.. is there a possibility to move some champ spawns to smaller location like the location for poision champ it's a great place.. and maybe make 1 or 2 easy champ spawns in a small place like that ? well just throwing out some ideas
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champs
Mar 9, 2009 18:03:30 GMT -5
Post by blackbetty on Mar 9, 2009 18:03:30 GMT -5
i think just setting champs back the way they used to be would help everyone!
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champs
Mar 9, 2009 18:23:27 GMT -5
Post by Wysse on Mar 9, 2009 18:23:27 GMT -5
yes... and the champ at spiderr cave, why its there, we cannot go to specter dungeon... at umbra there have a cave to the left in a house, we cannot go in the cave... there should have a champ there... iits a good place for one.
°Wysse°
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champs
Mar 9, 2009 22:36:07 GMT -5
Post by attila on Mar 9, 2009 22:36:07 GMT -5
the last 2 stages i think r too tough for most players, and a few easier champs r a good idea expexially for players lvl 50-150, i even recomended that before, i also suggested making trammel the location for the more difficault champs. and leave the fel champs like they were... as for the expance of the champs, i believe the size of scemidar, all the elemental champs, and a few of the other champs around that size are perfect, too small and they make too much lag. but too large and they spread out way too much. and Wysse, we dont have the normal dungens on this shard. the location of mephisto (spider champ) is where it is, and will remain.
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champs
Mar 16, 2009 19:12:06 GMT -5
Post by blackbetty on Mar 16, 2009 19:12:06 GMT -5
man i hope staff checks forums to see this!
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champs
Mar 28, 2009 4:39:25 GMT -5
Post by Chiang Shih on Mar 28, 2009 4:39:25 GMT -5
I think all the base champs are fine more or less but I will admit the ultimate champs could be toned down a tad. I like the trammel champ idea will help out people when they get higher levels
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champs
Apr 12, 2009 20:55:07 GMT -5
Post by blackbetty on Apr 12, 2009 20:55:07 GMT -5
makes sence to change champs back a bit sice 83 % say its to tough and longer then need to be!!!!!!!!!!!!
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champs
Apr 15, 2009 0:08:29 GMT -5
Post by madman on Apr 15, 2009 0:08:29 GMT -5
Blackbetty I REALLY hate to disagree with u on this one but I just turn Samson loose on them lil fellas and watch them all die... I wont vote against it only because not everyone has an uber strong golem, but just stating my opinion is all...
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champs
Apr 16, 2009 22:07:19 GMT -5
Post by blackbetty on Apr 16, 2009 22:07:19 GMT -5
yes not everyone has help like that and i donated for super uber pets and it takes me 2 plus hours with them that just dont make any sence to me when i used to do them in 45 mins or less without them
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champs
Apr 17, 2009 3:38:41 GMT -5
Post by Chiang Shih on Apr 17, 2009 3:38:41 GMT -5
only real problem i have with champs ever is the last level of spawn i know they are stronger but there are so few it feels like it takes forever i say turn last level down like 5-10% but add like 25% more spawn should balance things outa a lil
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champs
Apr 20, 2009 19:56:02 GMT -5
Post by blackbetty on Apr 20, 2009 19:56:02 GMT -5
yes it is mostly the last 2 red skulls and maybe that would make the differance time is more what bothers me on them but for new players they cant even do them so i really believe to keep players here champs should be looked at for all players
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ruin
Junior Member
Posts: 55
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champs
Apr 22, 2009 19:47:35 GMT -5
Post by ruin on Apr 22, 2009 19:47:35 GMT -5
or simply make something like the "easy champ" actually easier. make the mobs weaker and reduce the xp gain slightly but it took me till lvl 299 before i could actually kill the wind spawn without dieing a billion times.
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champs
Jul 1, 2010 22:03:00 GMT -5
tuff likes this
Post by chaossmurf on Jul 1, 2010 22:03:00 GMT -5
i hate to be an ass or anything --but new players arent supposed to be champing on most shards ---let them get some pets powered up exploring the shards a bit & starting champs they know theyl be unable to finish off ---only to recall to another champ and start it also--eventualy them and thier pets will be leveled up enuff to finish the champs with thier pets & maybe a few harps to discord everythign in the area -------- and id suggest 200 discord skill
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