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summons
Sept 7, 2007 19:00:39 GMT -5
Post by Trinity on Sept 7, 2007 19:00:39 GMT -5
hey, i suggest the summoned monsters have their levels raised, according to the caster's level... maybe thing like...summons that take 1 slot, like feys and fiends, should have like 1/10 of the master's lvl...or 1/5... and the stuff that take 5 slots, 1/2 of the lvl, or the same level of the master... because no matter how many ev's i cast...they're useless even against a skeleton oO i'd like to use them for something =/
(i'm not sure if it's possible to change the script that way, but, it would be great to have that changed ;D)
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summons
Sept 8, 2007 4:45:15 GMT -5
Post by figjam on Sept 8, 2007 4:45:15 GMT -5
yeah that sounda good probably not same lvl as master cus like some of em will be quite mean like that lol but perhaps like 1/5 of the lvl or somethin or higher seein as when ur 500 ull be summonin a lvl 100 ele that way or necro familiars or wateva
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summons
Sept 8, 2007 16:55:45 GMT -5
Post by Trinity on Sept 8, 2007 16:55:45 GMT -5
i thought about making pets that take more slots stronger...like...ev's are 1/5 of lvl...and a fire ele would be 4/5...not sure, just thought even having lvl 100 eles still wouldn't help much lol
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summons
Sept 11, 2007 4:08:34 GMT -5
Post by Andromeda on Sept 11, 2007 4:08:34 GMT -5
I like it!
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summons
Sept 11, 2007 6:53:29 GMT -5
Post by figjam on Sept 11, 2007 6:53:29 GMT -5
lol i guess they would have to be tried to see wat works i mean when ppl start gettin colser to lvl 2000 some of those elementals could be quite scary
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summons
Dec 21, 2008 14:58:50 GMT -5
Post by chaossmurf on Dec 21, 2008 14:58:50 GMT -5
well for the love of god man think about it....... someone thats level 2000 should summon somehting thats insanely tough.......i mean what use is blade spirits if it takes forever to cast and dies faster than you can cast it--------- and they should be way way more resistant to dispelling than a blades casted by a level 1 character
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summons
Feb 16, 2009 20:10:10 GMT -5
Post by attila on Feb 16, 2009 20:10:10 GMT -5
is it really wise to tie the spell into the players lvl? maby their magery skill, or eval int... the only ones who use that type of thing r noobs trying to not take a hit. by the time they get armor and have it set with lmc/lrc and would be able to cast blades and ev's, they learn that theirs more power in the ms and ch light, not to mention they can now take a hit, and prob have evasion up, so they wade in with their wep and ai it down doing alot more dmg than a blade or ev... yes, i think they should be upped in power and resists a bit, mkae them actually powerfull enough to actually kill things in the old pyramid, mostly for new players to use.. but tieing it into players lvls dont make much sence to me. combat rules change to drastically if u use evasion. and the pure number of monsters hitting u or the blade/ev without reaching lvl 2000, they would still be useless... so i dont c it as a viable solution to the lack of power they currently have. simply upping the lvl of the casted ev/blade would help immencly.
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