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Post by figjam on Jun 22, 2008 1:15:52 GMT -5
ah ye that would be good to lol i think we need more sp for the skillls we cant work up past 100 or wateva it may be or edit the scripts in some way so that we can work em up
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Post by nimrod on Jun 22, 2008 20:40:27 GMT -5
well i think these ideas and feedback should be helpful to the developement team. any changes carry a risk of unintented consequences and this is the best way to vet ideas. i was just looking for ways to it worhwhile to log on and level up lol and fig is right we need to keep the young players in mind
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Post by figjam on Jun 23, 2008 0:59:37 GMT -5
lol wel theres always a chance when u change stuff but if ya dont change things ull neva no besids thats why we have backups lol if the change turns out bad n screws up to much then bkacup lol but ye have to keep in mind the new players without forgettin about us older players lol id like somem stuff thats a bit of a challenge without the scary exp of those paras near rune master lol stuff thats hard but dosnt take hours to kill
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Post by attila on Aug 27, 2008 9:34:34 GMT -5
c i dont mind the hrs to kill so much, as long as u can kill them.... im running into being cursed to 0 life than cant even res when something hits me. If i do try to res, im dead inside a second because i cant heal past 0 life.... so tougher would be good, but if they have magery like that, thats just stupid! right now, unless staff spawns an uprising, the only tough place on the shard is the ruin master area, and thats where the stupid monsters are. multiple paragons in every room, so many monsters that if u try a whirlwind you lag to the point of loosing connection, majority of them have magery and hit u with a life drain and curse u to 0 life, its rediculase.
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Post by chaossmurf on Dec 21, 2008 13:35:17 GMT -5
well my suggestion on skills cap from what i understand of the skils cap is---everyone starts with a skills cap of 2000 like now / but for every level you gain a +1 skills cap boost to total points <2001> but have the option of buying another 1-9 points -- so if you wanna spend the tokesn you could gain another 10 points per level---but youd get 1 point for free ---------------------------------------my suggestion for stats cap is pretty much the same thing only maybe put the top cap per level at like 5 points ---if that sounds good too anytone please feel free to contact me ingame --since im only on here cause im away from my computer /hence in game imposible ----- cyas
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Post by Alexander on Dec 26, 2008 17:39:40 GMT -5
I've been meaning to change that a little bit, make it more of a sliding scale. The stat cap is now thru all levels, so the Maximum Stats reading on the status window is correct. Let me work out the math and start increasing the skillcap in small increments starting at say... elder, so level 100. I have about a dozen updates to go in later today anyway, so one more won't hurt. This will only apply to new levels gained, so older players will need to contact me to adjust your skillcap according to the new system. How about 10 per level, starting at 100, so you'd hit maximum possible skills at lvl 1100. Of course, if your skillcap is already higher than this, like for most elites, don't bother sending me a message lol.
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Post by figjam on Jan 10, 2009 22:57:07 GMT -5
lol woudnt dream of it alex any chance of puttin a boost past 200 on other skills as well?
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Post by attila on Feb 16, 2009 19:59:47 GMT -5
that could be interesting... seeing as how i have over 600 sp and all skills r already at 200 lol i would love to c things like bushido, parrying, magic resist, and melee skills able to go over 200, maby raise them to 300 cap.... also the craftings raised to 300 would be nice, beable to make some nice items that way
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