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Post by figjam on Jun 14, 2008 23:51:19 GMT -5
ive think vets could use a increase in skill cap just enough to make it a lil easier to get elite mayb like a 3000 cap or somethin just a thought
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Post by attila on Jun 15, 2008 9:13:51 GMT -5
or maybe just starting the skill gains at vet lvl, maybe a little slower than they used to be, maybe gain 100 on cap every 5 lvls till elite. than the cap goes to where elite cap is now.. anythign to give some incentive for others to build a character to elite.
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Post by figjam on Jun 15, 2008 22:47:21 GMT -5
ye that would be ncie to i mean they deserve somthin when they get to vet i mean its not like its that easy when they can only get a a total of 10 200 skills cant even get the ones that id think of as essential in that space
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Post by muerta on Jun 16, 2008 19:30:36 GMT -5
I tend to agree not sure I would go quite as far as you guys suggest but perhaps 400 extra skill points would be good at the moment I have 2000 plus SP I cant actually use anywhere and a lot of Champs I can't enter
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Post by figjam on Jun 16, 2008 22:03:01 GMT -5
where just throwin numbers around lol so u reckon 2 skills would be enough??
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Post by nimrod on Jun 17, 2008 10:19:33 GMT -5
I would agree that something should be done for elites and possibly vets as well. Allthough we need to be carefull as any change will by default change other aspects, something should be done to make getting additional levels more worthwhile. Currently it seems to make little difference if you are 100's of levels higher than another player. Your stats and skills are not much different. I think perhaps raising the persons weapon skill cap (only1) to 300 and maybe one skill cap by choice would help. another idea would be to dbl stat cap gain from 1 per level gained to 2 per level after reaching a certainly level such as 1000. It seems to me that someone who is level 1000 should be twice as good as someone who is level 500. another way to approach this ( if concerned about raising skill caps or stat caps) would be to adjust all the numbers downward, so that for an example (see next post)
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Post by nimrod on Jun 17, 2008 10:31:15 GMT -5
For example right now most of us have 200 in most skills while the game (formulas) is set up for a max skill of 100 and that causes some problems. Raising the caps further will most likely cause even most problems to develope. an alternative would be to adjust downward all caps by a factor of 50%, so that reaching level 200 in our game would act like having GM skill (100). This could be done in combination with increases in selected caps to both address the core problem and reward those high level players who have worked so hard. It would also provide an incentive to play and level up for existing players.
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Post by figjam on Jun 18, 2008 21:22:33 GMT -5
ye i think at a certain point after elite we should get a few new caps i mean one point per lvl is really quite worthless on the stats put in like a quest or somethin for like 250 or 300 in a skill once ur past say lvl 1000 or mayb even a bit earlier like 800 lol (im 799)
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Post by C.I.A. on Jun 19, 2008 11:12:28 GMT -5
I think these are great ideas! We will bring these to the attention of the owners and see if we can come to an agreement to do something about this.
Keep the posts comming in. thanks all
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Post by muerta on Jun 19, 2008 16:10:43 GMT -5
One thing that has been pointed out but is important, is you don't want to make things too easy. I think the way things are set up at the moment we are in grave danger of doing just that. With my skill set as it is as a mid level vet I can stand toe to toe with almost anything (yes there are 1 or 2 creatures out there that cause trouble but dont offer enough reward to make it worthwhile seeking them out). As it is I log in I go to a champ I do it for about an hour or so look at gaining a minimum of 3 levels then log off. I am not in effect playing Ultima anymore all I am doing is logging in to level. With Evasion, Parry and Wither there is almost no challenge and no risk. I do wander the lands a bit each night but there isn't anything really interesting out there just scattered pockets of mid range monsters who give little Experience even if they do take some time to kill, so I end up back in my kill a snake zone since thats what yeilds the best XP for time in game for my set up. I have to say it gets a bit tedious. And before some enterprising elite says go to doom and cross the river... I don't have enough power to cause damage to the mobs there because my skill cap is locked ..lol
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Post by figjam on Jun 19, 2008 23:49:43 GMT -5
lol just need ai across that river
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Post by attila on Jun 20, 2008 13:06:24 GMT -5
lol ok, dont go to doom, lol go to the end of the whisp dungen, through the hidden maze and take on the 2 paragons in there lol, u want a challange lol as for the postings above, carefull about lowering stat caps, that could make any new players verry rare, its rough on new players as it is.. they already have to gain around 150 lvls before they can enter a champ and almost survive it... the weak monsters roaming the world pose difficaulty for anyone under lvl 200, lets not make the shard even harder for them by lower body values or skills we already have doom for elites, i think creating more places like that would be more benificial than modifying existing locations. it would also help to fill the shard instead of monsters and dungens being scattered about with little in between. the ideas are great, im just throwing out possiable side affects of suggestions.. hopefully these help inmaking the shard the best for all, not just new players or old players..
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Post by attila on Jun 20, 2008 13:17:28 GMT -5
as for nimrods suggestion... since a majority of the skills available can only be worked to 120 atm, and a few of those to only 100, would that be altered as well? would that affect the power of ea skill?. i wouldnt want healing to drop in its efect by lowering the 200 to the 100 values.. and how would that affect taming? alot of monsters already cant be tamed unless you are over 150. and some need 200. i think lowering by 50% would have simular problems as raising to 300 just in adverse ways. i agree that the lvls should make u better, u did put in alot more time building your character.. maybe the gains to 300 should only be available once you reach a certain lvl like 600, be able to buy up a 200 cap to 300 but... the catch is u would have to work up that new cap. make that possiable every 5-10 lvls or something... make gaining lvls worthwhile.
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Post by figjam on Jun 20, 2008 21:42:43 GMT -5
yeah i think we really need more hard dungeons about but also easy ones cus there really sint much for a noob to kill out there yeah i like the ides of more skill cap after so many lvl but i think with that we would alo need more sp points per lvl i mean its not enoug as it is wat do we get like 3 or osmethin now?
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Post by attila on Jun 21, 2008 22:53:30 GMT -5
after lvl 500, till the lvl i am now, ya, i believe it is 3 per lvl.. but we wouldnt nee more sp IF it is possiable to work up the skill to thenew cap. it would also vreat more to do if u have to work up the new cap.... instead of just log in and champ, gain a few lvls log out
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